The Labyrinth of Time™ for the iPhone, iPad and iPod Touch

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Table of Contents

About The Labyrinth of Time
The Main Display
The Alternate Display
The Map Display
Computer Consoles
Loading and Saving Games
Helpful Hints
Final Comments
 

About The Labyrinth of Time

The Labyrinth of Time™ is an adventure game set in a wondrous maze created by the spirit of Daedalus, master craftsman of the ancient world. This maze is more than it seems and stretches through both space and time. Daedalus was forced to build this labyrinth by the power-mad King Minos, who hopes to use its expansive powers to rule the universe in every era of time! Your mission is to destroy this labyrinth before King Minos can complete his nefarious plot.

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The Main Display

The first time you play the game you should watch the introduction. Tap the display to advance to the next screen after reading each message. The next time you play the game you can skip the introduction by swiping a finger across the display. The credits can only be skipped when continuing a previous game (see below).

After the introduction you will presented with the Main Display. The top of this display shows your current location (called the Scene). Below the Scene are a row of ten buttons that allow you to perform actions in the game. From left to right the buttons are:

Take Object – Tap on this button to indicate you want to try to take an object that is visible in the Scene. You can then tap on the object.
Move Object – Tap on this button to indicate you want to try to move or otherwise manipulate an object that is visible in the Scene. You can then tap on the object.
Open Door – Tap on this button to indicate you want to try to open a door or other object that is visible in the Scene. You can then tap on the door or object.
Close Door – Tap on this button to indicate you want to try to close a door or other object that is visible in the Scene. You can then tap on the door or object.
Look At Object – Tap on this button to have a close-up look at an object. Tap on the object to complete the action. Sometimes a close-up look is required to interact with an object.
Switch to Alternate Display – Tap this button to switch to the Alternate (or Inventory) Display. See below for details.


Turn Left, Walk Forward, Turn Right – These three buttons allow you to explore the Labyrinth.
Show Map – Daedalus provided you with a magical map that keeps track of where you've been. It also has other useful properties. Tap this button to show the map.
View Instructions – This translucent icon appears in the upper-left corner of the display after a few seconds of inactivity. When visible, you can tap this icon to view these instructions. This icon will appear on all game displays except Saved Games and Instructions (of course).

You can also switch between the Main and Alternate displays by swiping a finger across the display.

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The Alternate Display

The Alternate Display allows you to view the items you currently carrying; i.e., your Inventory. This display has eight buttons at the bottom with the following functions, in order from left to right:

Switch to Main Display – Tap this button to return to the Main Display where you can walk around.
Load / Save Game – Tap this button to access the screen where you can load or save a game.
Use Inventory Item – Tap this button to use the current inventory item. If the item is to be used on an object in the Scene, the Inventory Item view will be replaced by the Scene view so you can tap on an object.
Look at Scene – Tap this button to switch between Inventory Item and Scene view.
Previous Item – Tap this button to go to your previous inventory item.
Next Item – Tap this button to go to your next inventory item.
Drop Bread Crumbs – The map left for you by Daedalus has an interesting power: it can drop virtual bread crumbs. Tap this button to start a trail of bread crumbs from your current location. Later you can choose to follow your trail back to this location (see next button). An icon will appear in the upper-right corner of the Scene while bread crumbs are being dropped. Warning: If you tap this button while dropping bread crumbs, your old trail will be forgotten and a new trail will be started from your current location.
Follow Bread Crumbs – Tap this button to automatically follow your virtual bread crumb trail back to the start. Note that you can only follow the trail through normal passageways. You have to open doors, etc. Clicking any button or key while following the trail will abort this action, but the remaining part of trail back will not be forgotten.

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The Map Display

This screen shows the locations you have visited. Tapping on a location will show its name. Your current location is marked with a glowing red arrow. A black arrow indicates a passage between levels. Sometimes areas are shown as a large white block — tap on the block to view the interior of the area. Use the Up and Down arrows to move between levels or exit the interior of an area.

You can also exit the Map display by swiping a finger across the display.

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Information Consoles

Some locations in the game have informational consoles. Buttons are provided to navigate through the console screens:

Previous Page of Text – Read the previous page of the text being displayed.
Next Page of Text – Read the next page of the text being displayed.
Previous Topic – Return to the previous topic after viewing a sub-topic.
Exit From Using Console – Tap to indicate you are done using the informational console.

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Loading and Saving Games

This screen allows you to save and load games. To save to the next empty slot, tap the Empty Slot item and then tap the Save Game button. You can save over an existing saved game by tapping on that game in the list and then tapping Save Game. To load an existing saved game, tap on the game to load in the list and then tap on the Load Game button. You can delete a saved game by tapping the Edit button. Tap the Done button to not load or save a game.

Your current position is saved each time you exit the game. The next time you start the game, you will be offered a chance to continue where you left off. Tap the Yes button to continue. Tap the No button to start from the beginning. You will be offered this choice either before or after the credits depending on how recently you last played the game.

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Helpful Hints

Sometimes you have to take a close-up look at something to find items hidden inside. On rare occasions you may need to look close-up at a part of an item you are already looking at close-up.

There are some actions you can perform in The Labyrinth of Time that will create a situation where you cannot successfully complete the game. If you think you have become hopelessly stuck, you should load a previously saved game and continue from there. This implies that you should save the game occasionally just to be sure that you can finish the game without starting over.

To help avoid getting stuck, we offer a few helpful hints. Knowing these hints should not adversely affect your enjoyment of the game, but please skip ahead to the Final Comments section if you don't want any help.

You start the game with two quarters — the change from buying your subway ticket. Be careful how you use these as it may be difficult to acquire more.

Wouldn't it be terrible to be in that rustic jail cell without a way out? We think so.

There are two exits from the subway train, one an open passageway, the other sealed. Be sure you have a light source before you investigate what is behind the sealed door (once you unseal it, of course).

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New for the iPad

For iPhone and iPod Touch

The Labyrinth of Time
is also available for
Mac, Windows and Linux.

 

Own artwork by the designer of
The Labyrinth of Time!
Visit Bradley W. Schenck's store.

The Labyrinth of Time is a trademark of Terra Nova Development
Web site ©2009 The Wyrmkeep Entertainment Co. All rights reserved.